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Myth Mods


These mods can be easily integrated into any Myth game.
Please note that all mods are also included in Lands of Myth so you don't have to download them again if you use Lands of Myth.

Lair Cards

Lair Cards

These cards act as a reference for spawns and can be used instead of the backside of the minion cards. They also allow easy generatation of a random lair by drawing one card from a deck formed of all lair cards. There are two variants available: normal spawn cards have the exact same numbers as on the minion cards. The enhanced spawn cards also have the normal and heavy spawns based on the number of players. They are intended to increase the game difficulty. 

Lairs can be further customized by drawing one or more Lair Mutation Cards.

Download the Lair Cards

Lair Mutation Cards

Lair Mutation Cards

These cards grant enhanced attributes or new abilities to Lairs and thus make them more random (and harder to beat). Lair mutation cards come in two flavors: Lair specific mutation cards can only be used for certain lair types and are thematically integrated. Generic lair mutation cards can be used with any lair.

Some lair mutation cards also come with a bonus that is applied when the lair is defeated.  

Download the Lair Mutation Cards

Captain Mutation Cards

Captain Mutation Cards

These cards grant enhanced attributes or new abilities to Captains and thus make them more random (and harder to beat). Captain mutation cards come in two flavors: Captain specific mutation cards can only be used for certain captain types and are thematically integrated. Generic captain mutation cards can be used with any lair.

Some captain mutation cards also come with a bonus that is applied when the lair is defeated.  

Download the Captain Mutation Cards

Special Hero Cards

Special (Yellow Flame) Hero Cards

These cards can be added to the hero deck e.g. as part of a special reward for the heroes. Each hero has his own special cards.

Download the Special Hero Cards

Special Hero Cards

Universal Darkness Deck

We currently have monster faction specific darkness decks. However there are some issues with the current decks:
- We don't have decks for the Journeyman factions as MCG decided not to release them.
- While some of the existing decks have a slight flavor they are not really monster specific. Events and Spawns a re-used very often.
- I'm not a big fan of the current Threat Penalty system - while it is clear that it was intended so that players don't always have maximum Threat it leads to the result that you try to avoid the often game-breaking penalties completely.
- Many events are just plain boring or useless or occur so rarely that you could just leave them out.

To solve this issues the Universal Darkness deck provides:
- A single Darkness Deck that can be used regardless of the monsters you are fighting.
- Easy difficulty scaling: all Darkness Cards have a skull rating and you can combine them or upgrade them slowly during campaign play.
- Events are more interactive and occur more often.
- Threat Penalties should not be as harsh but occur more often.
- The activation order is different on each card, making it less predicable what monster act first.
- A separate card for Mini-Boss, Agent and Commander spawns. These cards can be added to the deck if players want to encounter these special enemies.

To make things more interesting and flavorful I've also created a set of monster-specific cards. The Universal Darkness Deck cards have references to these cards, allowing to have:
- Monster type specific Events
- Monster type specific Threat Penalties
- Monster type specific Activation changes: sometimes certain monsters may move faster/slower, hit harder etc.
- Monster type specific Spawns

Download the Universal Darkness Deck