This is how one level of a certain dungeon could look like. It is built semi-randomly based on the played Dungeon Quest and built when the heroes explore it using special Dungeon Cards. Every time the heroes venture into a dungeon it's layout and the dangers awaiting will be different. Heroes will have to overcome various Dungeon Events or encounter dangerous Environmental Effects. There will be battles to fight (using the already existing Myth tiles) and special monster will populate the dreaded halls of a dungeon.
These special 7x7cm (2.75x2.75 inch) cards give a bird’s eye view on the dungeon the heroes are exploring. At the beginning of a dungeon quest a deck of these cards is prepared and shuffled – you will not know how the dungeon looks like until you explore it! In addition these cards have various symbols on them, requiring the heroes to overcome perilous events.
These cards are drawn based on the Location Card symbols and provide special challenges to the heroes, often requiring them to perform Attribute Tests. Other events are more random in nature and a few of them may even have benefits for the heroes.
Location Cards may show one or several effects that represent smaller annoyances or sometimes positive things that heroes can encounter. These are not represented by an individual Event card, instead they are described on the Environment Effect card of that dungeon.
New and dangerous monsters will make short work of any unprepared group of heroes. While I recommend what miniatures could be used I've also provided tokens for these new monsters.
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